Korean ADC Build: What is it, and How do I Use it?

P1 Arrow | Korean ADC Build

From Seoul to LA, Season 7 has seen a new Korean ADC Build sweep the bot lane meta (Pioneered in competitive play by KT Arrow). All the number-crunching posts we’ve seen about it look intimidating. Here’s the quick-and-dirty on how to run this build, including Runes and Masteries!

Korean ADC Build: Natural Talent

The Korean ADC Build revolves around the Natural Talent mastery, in the left tree. Natural Talent grants bonus AD and AP per level, so you might think it’s wasteful on ADCs. Why not just take the increased Lifesteal from Vampirism? What some Korean SoloQ theorycrafters found out when they got digging is that there’s a better way to use these masteries.

Even though most ADCs don’t benefit from Natural Talent’s bonus AP, all ADCs want that sweet AD—particularly in the late game. By level 18, Natural Talent is adding a full 10 Attack Damage to your champion. What about that 2% Lifesteal from Vampirism, though?

Korean ADC Build: Lifesteal Quint

This is the weirdest part of the build. We haven’t seen Lifesteal Quintessences in the meta for literal years. As it turns out, they really aren’t that good! Maybe Riot will look into buffing them at some point (don’t get your hopes up), but until then, they’re good for one thing and one thing only: abusing the Natural Talent mastery.

Here’s how it breaks down:

A normal ADC Build takes Attack Speed Quints, Attack Damage Marks, 5 points in Vampirism, and either Magic Resist or Attack Speed Glyphs. Assuming Magic Resist Glyphs,  this gives you +13.5% Attack Speed, +8.5 Attack Damage, and 2% Lifesteal.

Normal ADC Runes | Korean ADC Build

One Attack Speed Quintessence gives you +4.5% Attack Speed. One Lifesteal Quintessence gives +1.5% Lifesteal. If you take ONE point in Vampirism, and FOUR in Natural Talent, you’re getting .4% Lifesteal and +8 Attack Damage at Level 18.

So, you switch ONE of your Attack Speed Quints for a Lifesteal Quint, THREE of your Attack Damage Marks for Attack Speed Marks, take ONE point in Vampirism, and FOUR points in Natural Talent.

Korean ADC Runes | Korean ADC Build

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This makes us even stronger: we get a total of 1.9% Lifesteal (this displays rounded up to 2%, but calculations in-game are made with the precise number), +14.1% Attack Speed, and +5.7 flat Attack Damage, plus 8 more Attack Damage at Level 18 (for a total of +13.7 Attack Damage).

Korean ADC Build: Masteries

Korean ADC Masteries | Korean ADC Build

(Note: Masteries have some flexibility. Different champs might prefer Fresh Blood or Feast, depending on their typical trade damage, or how hard they expect to get harassed in lane. Warlord’s Bloodlust and Fervor of Battle are similarly optional. Some champions, like Lucian, clearly prefer Fervor of Battle. Some, like Twitch, can take either and perform well. Most auto-focused ADCs, like Jinx and Caitlyn, prefer Warlord’s to get through their laning phase. Warlord’s also helps with kiting and surviving in teamfights.

The Resolve tree is a very common choice right now for the less burst-oriented ADCs. If you’re looking to make picks and assassinations, like Twitch, then the Cunning tree’s execution damage is probably preferable. 12 Points in Resolve is strongest on the sustained damage ADCs, who need durability in the current meta to survive skirmishes and teamfights.)

Don’t Overthink it

The only downside to the Korean ADC Rune and Mastery  setup is that at Level One, you only have about +7.3 AD from Runes and Masteries. This is because Natural Talent takes a few levels to catch up to the flat AD Marks we removed. The tradeoff you make in this build is marginally lower AD from Levels 1-6, but more AD and AS overall.

The bottom line? You don’t need to understand the math to run the build. It just works!

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