A new patch is here, and the balance of League of Legends is changing. Look no further for the definitive League of Legends Patch 7.10 Tier List :
LCS tier means only good in competitive play due to relying on teamplay, high mechanics, or both.
List is for Bronze 5-Gold 1
Find our previous League of Legends Patch 7.9 Tier List here
League of Legends Patch 7.10 God Tier List
One of the long-standing top tier top laners continues her stint in the God Tier. With very few losing matchups in lane, the choice between splitpushing and heavy teamfight impact, and nearly unmatched dueling potential Fiora is the embodiment of what most teams look for in the top lane.
The expected strongest build for this patch will be focused on sustain, combining Ravenous Hydra, Death’s Dance and Guardian Angel. this core build makes you an incredible duelist with an immense amount of bonus AD and lifesteal. Maw of Malmortius and Black cleaver are other strong options as well depending on your lane opponent
With one of the healthiest and also a very quick first clear Gragas is able to gank much sooner and more effectively than most other junglers. One of the main strengths in the jungle right now is sustain and Gragas is pretty much the best at that between his passive and his capability to abuse hunters talisman in the jungle it keeps him very healthy and gives great synergy with the recently buffed Spirit visage. Furthermore, he does extremely well in fights of all sizes and is fantastic for counter ganking. While more damage oriented champions can be capable of dueling him, his freedom to build Sheen and red Smite make him the strongest dueling tank in the game
His core build is typically Cinderhulk>Iceborn>Spirit Visage, giving him a fantastic combination of damage, Armor, MR and HP. Not to mention all the CDR he gets from this as well; despite his size Gragas gets around pretty quickly with his E on 40% CDR
Being able to abuse strong items is a quick ticket to the God Tier, and Ahri has two very strong builds at her disposal. Between Morellonomicon->Luden’s Echo and Hextech Gunblade->Lich Bane, Ahri is capable of being a strong teamfighter or a strong splitpusher, respectively, depending on what her team needs (as well as your own personal style). Her ability to shove in the lane and then either kill her own enemy
Her ability to shove in the lane and then either kill her enemy or roam to help pressure other lanes is nearly unmatched in the mid lane. On top of all this, she is very safe. Her ability to charm enemies engaging on her or quickly dash out of combat with her ultimate make her a very slippery target to stay on top of.
Caitlyn’s core build all being buffed (Infinity edge cheaper, Zeal cheaper, Runaan’s getting more AOE damage, AND Rapidfire Cannon stacking faster), her itemization now completely dominates the bot lane. As we’ve known for awhile, Caitlyn is one of the best sieging and anti-sieging champions on the Rift. The buffs to her core items allow her to reach a sieging spike much sooner and give her incredible synergy with the current state of the Rift Herald. Easily shoving down multiple turrets with the aid of her new pet monster or quickly killing the enemy’s Herald gives her major Meta dominance. In addition to her map dominance it is also very rare for her to see a losing matchup in the bot lane, her superior range and zone control makes it very easy to abuse the enemy duo lane
Support: Karma, Janna
Providing fantastic synergy with auto-attack focused, crit-reliant Marksmen and effectively utilizing core support items, these two shield/peel champs will remain at the top of the hill. With Redemption and Locket still being the strongest item combination in the game, expect them to continue at the top.
League of Legends Patch 7.10: Top Lane
Carry Tier 1
Kled, Darius, Renekton, Jayce
- High solo kill potential
- Strong splitpush
- Can easily get tanky
- Wins lane
Carry Tier 1.5
Gangplank, Riven, Tryndamere, Irelia, Fizz
- Tryndamere is a great duelist and does well with the new lifesteal focused builds
- Riven is a great laner and snowball champion that will do well with the new build options and lack of tanks top
- Gangplank has risky laning phase, but if you can survive it and get to skirmishes/teamfights then he is exceptional. Benefits from crit items and Sterak’s being buffed
- Irelia+Fizz get a new build as well. Trinity Force>Sterak’s>Gargoyle Stoneplate will be Irelia’s typical start, giving her great survivabilty. This build allowes her to dive into fights, quickly do away with one of your squishy carries, then gain bonuses from Sterak’s and Gargoyle to help her survive enemy retaliation.
Carry Tier 2
Camille, Illaoi, Talon, Wukong
- Camille and Wukong should follow the same build listed for Irelia, but they are less effective in lane, making it harder for them to reach their item spikes.
- Death’s Dance+Sterak’s+Visage should make Illaoi much harder to deal with now. While she still lacks CC and a good gap closer, her counter-initiation is godly, and she has strong lane sustain.
- Fewer tanks in the top lane makes lethality stronger, allowing Talon to shine.
Carry Tier 3
Quinn, Teemo, Kennen, Yorick, Lissandra
- Basically cheese tier
- Strong lane bully but doesn’t achieve much afterward (minus Kennen who is effective in teamfights)
Tank Tier 1
Gragas, Singed, Poppy, Shen
- Gragas gets some very nice buffs with the sustain on Visage and the added tankiness from Gargoyle
- Singed is still one of the best laning tanks in top and like Gragas gets nice buffs from the new tank items
- Shen is fantastic for teamplay/crossmap play while still being capable of winning lane (think tanky Gangplank)
- Poppy counters hard engage champs, which are highly effective in the current meta—especially in jungle
Tank Tier 2
Galio, Swain, Nasus, Olaf
- Good at running at enemy (strong for top because of the long lane)
- Can push lanes well
- Strong CC
Tank Tier 3
Trundle, Nautilus, Maokai, Warwick, Garen
- Anti-tank tanks
- Duel well in lane
- Strong teamfighting ults but easily avoided/kited
Tank Tier 4
Malphite, Tahm Kench, Sion, Mundo, Volibear
- Practically not worth picking
League of Legends Patch 7.10: Jungle
- Heavily gank and utility-oriented. Excellent for teamplay but not SoloQ
- Ivern is the best jungler in the game if you are Diamond+
- Unmatched clearing
Kha’Zix, Hecarim, Nunu, Rammus
- Nunu shoots up the list thanks to Cinderhulk damage buffs, which allow him to clear Raptors and Krugs much more easily. The Visage buffs give him more healing just like Gragas. Gargoyle’s main drawback is that it limits your damage, but Nunu doesn’t really care about damage. Nunu is, as always, the best objective controller in the game, so with the new Rift Herald dominating over uncoordinated teams, Nunu will do extremely well with and against it.
- Kha’zix remains the strongest Jungle assassin this patch, his early powerspikes and strong objective control on top of having great dueling capabilities makes him a fantastic pick for soloq and makes snowballing your lead very easy
- Rammus received incredible buffs this patch making his passive and his W and his Q extremely strong. He used to be just a counter to full AD comps but now he has potential to succeed against a larger variety of opponents. The new abyssal scepter synergizes extremely well with his kit giving him a reasonable build path vs AP and from the extra damage on his passive+E and W he is a very strong dueling champion
Amumu, Master Yi, Shyvana, Olaf, Elise, Graves
- Amumu is great for teamfights and strong itemization
- Yi and Shyvana are great lowe-lo junglers due to their strong snowball potential and ability to gain a lead just by farming a lot (which we all know is the only thing your “terrible” junglers like to do)
- Olaf and Elise are fantastic gankers and great for getting picks when the enemy is out of position while also clearing the jungle quite efficiently.
- For some strange reason Riot Games believed that Graves deserved a buff… Aside from his ult being nerfed, the changes to your Q actually result in more damage coming out of your combo, along with his build being focused more on sustain again warrior/bork/Deaths dance/maw
Rengar, Lee Sin, Nocturne, Sejuani, Zac
- Lee Sin would be much higher if my list was intended for higher elo, but in low elo these champs are typically too difficult to play to their full potential, leaving you behind the enemy jungler who chose to play a much simpler champion
- Rengar and Nocturne are hurt by the Black Cleaver nerfs, but they’re still not bad at snowballing and tilting the enemy team. Lethality is still a strong option and they benefit from it nicely
- back to being a worse version of amumu (AP oriented tank with strong teamfight potential) sejuani received very large nerfs this patch making her passive much less effective resulting in a much more balanced version of the champ
- While it may take awhile to get used to using his new ultimate and his clear is worse, zac was given a much more useful ability for Q and is still extremely effective for ganking and disrupting teamfights
Nidalee, Wukong, Warwick, Vi
- Tank junglers being stronger gives Nidalee a fighting chance. Her main weakness is strong early skirmishers and Assassins.
- Wukong and Vi are the weakest of the AD assassins, they would do well with the new Tri Force->Sterak’s build, but it’s more difficult when this build is delayed by a jungle item.
- Warwick is incredible at dueling and is helped by the Visage buffs, but his kit encourages a bad playstyle (chasing for kills) and his Ult is almost a better escape than engage.
Galio, Shaco, Skarner, Evelyn, Xin Zhao
- Galio and Warwick do well as anti-tank tanks; their kits naturally do well against tanks and they are also great as secondary initiation
- Eve/Shaco are just good for cheesing; while sometimes effective, it is unreliable
- Skarner is a weaker version of Olaf/Hecarim
League of Legends Patch 7.10: Mid Lane
Leblanc, Katarina, Cassiopeia, Ryze, Taliyah
- Too difficult/complicated for majority of players
- All 5 are top tier in high elo
- Reliant on high mechanics, teamplay or both
Syndra, Orianna, Ziggs, Xerath, Vladimir
- Very strong laning
- Easy to roam
- Large teamfight impact
- Ziggs/Xerath somewhat the counter-meta. Very good at denying roams by shoving lane to deny CS if the enemy leaves and, despite their lack of ability to roam, they can just walk half the distance and ult.
Jayce, Kassadin, Talon, Ekko, Lux, Gangplank
- Large teamfight impact
- Strong poke
- Good solokill potential but can also easily farm
- Talon is the weaker AD assassin, strong from Lethality
- Kassadin is close to an anti-meta category, does very well against most AP champs, especially control mages but can suffer heavily if set behind before hitting 6
Fizz, Zed, Twisted Fate, Vel’Koz, Corki
- Long range but more reliant on skillshots
- Fizz is low due to his weak laning phase, but if he survive till 6, can snowball any matchup.
- Zed deserves much higher on this list but since he is one of the most difficult champions in the game to play, players on the low end of the ladder can not be expected to consistently perform well when using him
Anivia, Karthus, Brand, Zilean
- Farm focused laning
- Strong AOE teamfight capabilities
- Anivia is a waveclear bot
Annie, Malzahar, Viktor, Veigar, Morgana
- Best as counterpicks. Good teamfight potential but riskier playstyle/laning makes it harder to get to teamfight phase
League of Legends Patch 7.10: Marksman
Lucian, Twitch, Xayah
- Very high damage
- High Playmaking potential
- Strong laning
Jinx, Draven, Ezreal
- Jinx is helped a lot by the crit item buffs and will be able to hit her necessary power spikes much sooner to help in sieging and mid-game fights.
- Infinity Edge and Bloodthirster are buffed and thus Draven is strong—especially with picks like nautilus and maokai falling out of meta.
- Ezreal cannot use crit effectively, so he is naturally weaker anytime crit is strong.
Vayne, Kog’Maw, Sivir, Jhin, Miss Fortune
- Too low range to be rated higher
- High damage but more situational comp-wise
- Kog’Maw is one of the few champs that is actually hurt by the Runaan’s changes
- After changes to her Q forcing her to build crit, Miss Fortune is less effective in lane. In addition, with the crit buffs her teamfighting and mid rotations should be much stronger.
Ashe, Tristana, Corki, Varus
- Trist is only relevant if you can snowball
- Ashe too utility focused and won’t be effectively used—worse version of varus
Both these champs would be top tier if they didn’t have an endless list of bugs. Pick them at your own risk, basically a 50/50 chance that your champ actually does what it’s supposed to do, if it works then you might win but if it doesn’t then you auto lose
League of Legends Patch 7.10: Support
Lulu, Nami, Thresh, Braum, Blitzcrank
- More defensive/disengage oriented, which is good vs the common dive comps
- Can play several different styles
- Blitzcrank is typically labelled as the anti-meta support. The support meta rarely specifically benefits him but where he shines is abusing the squishy supports and doing very well against poke
Sona, Bard, Morgana, Leona
- Nobody can dodge—Morg/Leo/Bard
- Leona is just too tanky, incredible CC and free first blood in most lanes
- Sona/Bard are strong laners and bring big CC in teamfights
Brand, Malzahar, Zyra, Maokai
- Brand/Malzahar/Zyra counter low elo players, free kills based on stupid opponents but relying on opponent mistakes is unfortunately not a legitimate strategy. You need to be able to be proactive as well as reactive
Taric, Soraka, Vel’Koz, Alistar, Tahm Kench
- Morellos is OP in mid and damage supports build Liandry’s, both counters to healers
- Vel’koz is the worst of the 4 mage supps.
- Alistar Countered pretty hard by damage/lane bully supps. Really, only thing he does is save backliners from cc and is a psuedo bruiser