League of Legends: Patch 9.16

Riot Games recently released Patch 9.16. For Pantheon fans, this was an exciting time as the new Pantheon rework hit the rift.

 

For professional players this patch was a match made in heaven, so long of the days where players were forced to play Corki and Azir every game after the champion received major nerfs.

Here are the latest changes Riot Games made to the game:

Hey Humans or Dancer. It’s patch 9.16! The One Where Pantheon Falls From The Skies. 

“The Mantheon himself comes back to us in the form of Atreus and is ready to rock and roll with his trusty spear and shield. We’re also making some smaller changes to some champions, which includes a lot of mid-laners like Corki, Azir, LeBlanc, Syndra, and others. 

See ya, space cowboy”

Mid Patch Change

8/15/2019 Pantheon Balance Changes

Reworked Pantheon’s W stun was intentionally made to be dodgeable as a counterplay measure at very high skill play and sometimes, on low ping. However, it’s happening much more than intended at all levels of play and at average ping. We’re reverting this change so that the stun applies similarly to how it did with legacy Pantheon.
Pantheon
W – SHIELD VAULT CHANGE Pantheon’s stun range now matches legacy Pantheon’s stun range (unavoidable with most dashes, Flashes, and blinks, but with some exceptions).

8/15/2019 Pantheon Balance Changes

While his main role is still in the top lane, Pantheon is still a champion that can flex his muscles (ha) in the jungle. He’s not matching the expectations we had for him in that secondary role, so we’re remedying that.
Pantheon
Q – COMET SPEAR DAMAGE REDUCTION AGAINST MONSTERS 15% ⇒ 0%
E – AEGIS ASSAULT DAMAGE REDUCTION AGAINST NON-EPIC MONSTERS 33% ⇒ 15%

8/14/2019 Kha’Zix Bugfix

Kha’Zix
EVOLVED ABILITIES BUGFIX Kha’Zix now properly breaks his stealth when he uses his evolved Q, W, and E.

Patch Highlights

 

Dragon Oracle Udyr will be available on August 15, 2019.

Champions

Pantheon

Pantheon Gameplay Preview

Pantheon Champion Theme

Pantheon Biography

Pantheon Behind the Scenes

Azir

  • Q cooldown increased late.
  • We’re opening up late-game windows of opportunity for Azir’s enemies so he and his soldiers can’t just chase them relentlessly.
  • Q – Conquering Sands
  • COOLDOWN 15/12.5/10/7.5/5 seconds ⇒ 15/13/11/9/7 seconds

Corki

  • Base attack damage and attack damage growth decreased.
  • Corki’s been too present in pro play due to his all-too-reliable damage, so we’re nerfing him.
  • Base Stats
  • ATTACK DAMAGE 60 ⇒ 55
  • ATTACK DAMAGE GROWTH 3 ⇒ 2.5

Dr. Mundo

  • W Tenacity flattened. E cooldown now scales.
  • With four patches worth of smaller changes already under his belt, the mad lad’s been asking for something more substantial.
  • W – Burning Agony
  • TENACITY 10/15/20/25/30% ⇒ 30% at all ranks
  • E – Masochism
  • COOLDOWN 6 seconds ⇒ 6/5.5/5/4.5/4 seconds

Ekko

  • E bonus damage increased. R cooldown decreased late.
  • Ekko has room for more power in all areas of play.
  • E – Phase Dive
  • BONUS DAMAGE 40/65/90/115/140 ⇒ 50/75/100/125/150
  • R – Chronobreak
  • COOLDOWN 110/90/70 seconds ⇒ 110/80/50 seconds

 

Ezreal

  • Q AP ratio decreased. E cooldown increased.
  • AP Ezreal’s burst has made him a bit of a terror, so we’re taking some power out of the build and hitting his early game safety.
  • Q – Mystic Shot
  • RATIO 0.3 ability power ⇒ 0.15 ability power
  • E – Arcane Shift
  • COOLDOWN 19/17.5/16/14.5/13 seconds ⇒ 25/22/19/16/13 seconds

 

Fiora

  • E cooldown decreased early; bonus attack speed now scales.
  • Giving Fiora more strength to capitalize on momentum she gets from a lead in lane.
  • E – Bladework
  • COOLDOWN 13/11/9/7/5 seconds ⇒ 11/9.5/8/6.5/5 seconds
  • BONUS ATTACK SPEED 50% at all ranks ⇒ 50/60/70/80/90%

 

Jax

  • Q cooldown decreased.
  • As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.
  • Q – Leap Strike
  • COOLDOWN 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds

 

Kassadin

  • W basic attack damage modifier increased.
  • Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they’re champions he should naturally be good against anyways (AP assassins).
  • W – Nether Blade
  • EMPOWERED BASIC ATTACK DAMAGE 40/65/90/115/140 (+0.8 ability power) ⇒ 70/95/120/145/170 (+0.8 ability power)

LeBlanc

  • Q AP ratio increased.
  • We’re reverting the nerf LeBlanc received earlier this year since she can use more power in a way that average players can utilize.
  • Q – Sigil of Malice
  • RATIO 0.3 ability power ⇒ 0.4 ability power

Lux

  • W shield increased late.
  • When we hit Lux’s shield with nerfs in 9.14, we were mainly quelling the builds that took advantage of its safety. However, as a result we ended up hitting support Lux a lot harder than anticipated. We’re giving back some of that damage mitigation so she can still keep her partner meaningfully safe in the bot lane.
  • W – Prismatic Barrier
  • SHIELD 50/65/80/95/110 ⇒ 50/75/100/125/150
  • MAX SHIELD 100/130/160/190/220 ⇒ 100/150/200/250/300

 

Nocturne

  • Base armor increased. W bonus attack speed increased.
  • Nocturne has been overshadowed by other junglers as a competitively viable option, so we’re buffing him.
  • Base Stats
  • Rounded out some stats!
  • ARMOR 36 ⇒ 38
  • HEALTH 582.8 ⇒ 585
  • MANA 273.8 ⇒ 275
  • MANA REGEN 6.756 ⇒ 7
  • W – Shroud of Darkness
  • BONUS ATTACK SPEED 20/25/30/35/40% ⇒ 30/35/40/45/50%

 

Riven

  • Q cooldown flattened.
  • We’re reverting the scaling cooldown change to Riven’s Q from 9.10. The cooldown increase on her E from that patch didn’t offset the strength of the Q buff in higher levels of solo queue games, and our intent wasn’t to buff her in that patch.
  • Q – Broken Wings
  • COOLDOWN 12/11.5/11/10.5/10 seconds ⇒ 12 seconds at all ranks

 

Sejuani

  • Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.
  • Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.
  • Passive – Fury of the North
  • FROST ARMOR 20 (+0.25 bonus armor) bonus armor and 20 (+0.25 bonus magic resistance) bonus magic resistance ⇒ 10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus magic resistance) bonus magic resistance
  • Q – Arctic Assault
  • COOLDOWN 17/15.5/14/12.5/11 seconds ⇒ 20/18/16/14/12 seconds

 

Shen

  • Q empowered damage ratio increased. E base damage increased.
  • Shen could use a little more power when split-pushing in the mid-to-late game.
  • Q – Twilight Assault
  • EMPOWERED CHAMPION DAMAGE RATIO 4/4.5/5/5.5/6% of target’s maximum health ⇒ 5/5.5/6/6.5/7% of target’s maximum health
  • E – Shadow Dash
  • BASE PHYSICAL DAMAGE 50/75/100/125/150 ⇒ 60/85/110/135/160

Singed

  • Base mana increased. R bonus stats increased late.
  • Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.
  • Base Stats
  • Rounded out some stats!
  • MANA 290.6 ⇒ 330
  • ATTACK DAMAGE 62.32 ⇒ 63
  • MANA REGEN 7.524 ⇒ 7.5
  • ATTACK SPEED GROWTH 1.81% ⇒ 1.9%
  • R – Insanity Potion
  • BONUS STATS 30/55/80 ⇒ 30/60/90

 

Sion

  • Base mana increased. Q base min and max damage increased; removed damage reduction on monsters.
  • Smoothing out some of Sion’s rougher edges, like rounding out his base stats and removing a mechanic that no longer seems needed. Overall, he’ll have more chances to brawl with his opponents in the top lane, especially with other fighters.
  • Base Stats
  • Rounded out some stats!
  • MANA 325.6 ⇒ 330
  • HEALTH 542.64 ⇒ 545
  • MANA REGEN 8.0008 ⇒ 8
  • Q – Decimating Smash
  • BASE MINIMUM DAMAGE 20/40/60/80/100 ⇒ 30/50/70/90/110
  • BASE MAXIMUM DAMAGE 60/120/180/240/300 ⇒ 70/135/200/265/330
  • REMOVEDREDUCED DAMAGE ON MONSTERS Decimating Smash no longer deals 80% damage against monsters

 

Sivir

  • W AD ratio decreased early.
  • Sivir is strong. When coupled with Yuumi, she’s ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven’t gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.
  • W – Ricochet
  • RATIO 50/55/60/65/70% attack damage ⇒ 30/40/50/60/70% attack damage

 

Sylas

  • Q2 damage reduction now applies to minions and monsters.
  • Sylas has been thriving in the jungle after his latest set of changes. Following up on those by toning down his clear speed a bit.
  • Q – Chain Lash
  • DETONATION DAMAGE 45% reduced damage against minions ⇒ against minions and monsters
  • R – Hijack
  • BUGFIX Sylas now properly heals himself when casting a Hijacked R – Mantra empowered W – Renewal from Karma

 

Syndra

  • Q bonus damage against champions increased. E base damage increased.
  • Syndra’s weak in all levels of play at the moment so we’re giving her some general power.
  • Q – Dark Sphere
  • TRANSCENDENT 15% bonus damage against champions ⇒ 25% bonus damage against champions
  • E – Scatter the Weak
  • BASE DAMAGE 70/115/160/205/250 ⇒ 85/130/175/220/265

 

Tahm Kench

  • Base movement speed decreased. E shield duration decreased.
  • We’re making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).
  • Base Stats
  • MOVEMENT SPEED 345 ⇒ 335
  • E – Thick Skin
  • SHIELD DURATION 3 seconds ⇒ 2 seconds

 

Yuumi

  • Q empowered damage decreased late; slow decreased; slow duration flattened; cooldown increased early.
  • Yuumi’s damage is too high for how reliable it is, especially when coupled with other high-damage bot lane partners.
  • Q – Prowling Projectile
  • EMPOWERED DAMAGE 50/95/140/185/230/275 ⇒ 50/85/120/155/190/225
  • SLOW 40/48/56/64/72/80% ⇒ 20/32/44/56/68/80%
  • SLOW DURATION 1.25/1.35/1.45/1.55/1.65/1.75 seconds ⇒ 1.5 seconds
  • COOLDOWN 11/10/9/8/7/6 seconds ⇒ 13.5/12/10.5/9/7.5/6 seconds

 

Ziggs

  • W AP ratio increased; cooldown decreased early. R cooldown decreased late.
  • Ziggs isn’t doing so hot right now, so we’re buffing up one of his less potent abilities and letting him access his ultimate more frequently.
  • W – Satchel Charge
  • RATIO 0.35 ability power ⇒ 0.5 ability power
  • COOLDOWN 24/21/18/15/12 seconds ⇒ 20/18/16/14/12 seconds
  • R – Mega Inferno Bomb
  • COOLDOWN 120/105/90 seconds ⇒ 120/95/70 seconds

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