Patch 9.17 is here! With Riot Games releasing their latest patch onto the rift. Team Fight tactics, Riots auto battler sees Pantheon charge his way onto the board.
Passive damage decreased; AP ratio now flat; stars are no longer disabled by CC. Q cooldown now scales; movement speed increased; star will keep up with Aurelion Sol. W now expands stars and rotates at a decaying speed; cooldown increased early, decreased late; cost no longer increases over time. E passive movement speed removed; range and cooldown increased; speed now scales.
We’re making Aurelion Sol more vulnerable to counterplay in the early game so that we have room to buff his scaling and presence in the late game. His adjusted W should also help make him a more approachable champion to those new to him, with clearer indicators of success and more satisfying in-game payoff.
Passive – Center of the Universe
60/70/80/90/100/110/120/130 ⇒ 16/18/20/22/24/27/30/35/40/45/50/
RATIO 0.18-0.35 (levels 1-18) ability power ⇒ 0.25 ability power
REMOVEDNULLIFYING CC Ability-inhibiting crowd control no longer nullifies Center of the Universe
Q – Starsurge
COOLDOWN 10 seconds ⇒ 11/10/9/8/7 seconds
MOVEMENT SPEED 10% ⇒ 20%
NEWCATCH ME CATCH YOU If Aurelion Sol is faster than his star, the star will speed up to keep up with him
W – Celestial Expansion
NEWLET IT RIP When Aurelion Sol pushes his stars out to the Outer Limit, they gain increased damage and rotate at a high, but decaying speed. After 3 seconds or if Aurelion Sol reactivates it early, the stars will retract and grant Aurelion Sol 40% movement speed, decaying over 1.5 seconds
COOLDOWN 6/5.5/5/4.5/4 seconds ⇒ 8/6.5/5/3.5/2 seconds
MANA 40 mana + 22/24/26/28/30 mana per second it’s activated ⇒ 70/80/90/100/110 mana on cast
E – Comet of Legend
REMOVEDPASSIVE Aurelion Sol no longer gains bonus movement speed when moving in the same direction for a period of time
RANGE 3000/4000/5000/6000/7000 ⇒ 5500/6000/6500/7000/7500
COOLDOWN 60/55/50/45/40 seconds ⇒ 80/75/70/65/60 seconds
SPEED 600 ⇒ 600/650/700/750/800
Q cooldown decreased. W min and max damage increased.
Galio’s been underperforming for the last few patches so we’re helping him out to keep him competitive against other choices.
Rounding out an unnecessarily gross number
MANA REGEN 9.335 ⇒ 9.5
Q – Winds of War
COOLDOWN 14/13/12/11/10 seconds ⇒ 12/11.5/11/10.5/10 seconds
W – Shield of Durand
MINIMUM DAMAGE 10/20/30/40/50 ⇒ 20/35/50/65/80
MAXIMUM DAMAGE 30/60/90/120/150 ⇒ 60/105/150/195/240
Base attack damage, mana, and mana growth increased.
Buffing Kalista in this specific way so she can succeed more in the hands of an average player and generally in a wider range of games.
ATTACK DAMAGE 67 ⇒ 69
MANA 231.8 ⇒ 250
MANA GROWTH 35 ⇒ 45
Passive bonuses adjusted for all four forms. Q now refunds mana; cast delay, missile speed, and range decreased; cast time updated; enemy shred decreased, but duration increased. E bonus damage decreased later, ratio increased; on-hit ratio updated. R cost now scales; radius increased.
We’re shifting power into Kayle’s early game at the cost of some of her late-game carry potential. Kayle should still be a weaker champion early who ascends into a god, but she (and her opponents) should now have more influence on whether or not she gets there.
Passive – Divine Ascent
FORM LEVEL ORDER Kayle ascends to her Aflame form at level 6 and Arisen form at level 11 ⇒ Arisen form at level 6 and Aflame form at level 11
ZEALOUS BONUS MOVEMENT SPEED 15% when Exalted and moving toward enemies ⇒ 8% when Exalted in all directions
ZEALOUS STACK SOURCES Basic attacks against non-structures ⇒ All basic attacks
ARISEN ATTACK RANGE 550 ⇒ 525
REMOVEDARISEN ATTACK SPEED PER STACK Kayle’s bonus attack speed from her Zealous form no longer increases to 10% bonus attack speed per stack when Kayle is in her Arisen form
REMOVEDTRANSCENDENT FIRE WAVE TRUE DAMAGE Fire waves no longer deal true damage
NEWTRANSCENDENT ATTACK RANGE When Kayle is in her Transcendent form, she gains an additional 50 range for a total of 575 attack range on basic attacks
Q – Radiant Blast
NEWMANA REFUND Now refunds 50% of the ability’s mana for each champion hit with it
CAST DELAY 0.5 seconds ⇒ 0.25 seconds
CAST TIME Attack speed timer ⇒ 0.25 seconds
MISSILE SPEED 2000 ⇒ 1600
RANGE 950 ⇒ 900
RESISTANCES REDUCTION 20% of the target’s armor and magic resistance for 3 seconds ⇒ 15% of the target’s armor and magic resistance for 4 seconds
BUGFIX Fixed a bug where Radiant Blast wouldn’t pierce as far if it hit its target at point-blank range
E – Starfire Spellblade
BONUS MAGIC DAMAGE 8/10/12/14/16% (+1% per 100 ability power) of the target’s missing health ⇒ 8/9/10/11/12% (+1% per 50 ability power) of the target’s missing health
ON-HIT RATIO 0.1 total attack damage and 0.2 ability power ⇒ 0.1 bonus attack damage and 0.25 ability power
R – Divine Judgment
COST 100 mana ⇒ 100/50/0 mana
AOE RADIUS 475 ⇒ 500
Q cooldown decreased.
We’re letting Leona really lock into the engaging supports that she fares well against to keep her a good counter against those specific match-ups.
Q – Shield of Daybreak
COOLDOWN 6 seconds ⇒ 5 seconds
Base AD increased.
Giving Lucian a bit more power in the early laning phase to punish champs who have been able to run around freely without fear.
ATTACK DAMAGE 61 ⇒ 64
Neeko can now deactivate her passive without taking damage or casting another ability.
Giving Neeko a QoL change so she can return to her own form without having to expend a resource or take damage.
Passive – Inherent Glamour
NEWI’M BEAUTIFUL When disguised, Neeko can select herself to deactivate her disguise, putting it on a 2 second cooldown
Q Thrusts now grant execute damage. E monster damage reduction removed.
Even after the removal and decrease of the monster damage reduction on his Q and E, respectively, jungle Pantheon is just not as strong as his other roles. We’re following up by entirely removing the monster damage penalty on his E, since it appears we were being too cautious regarding his jungle prowess. This and the change to his Q Thrust shouldn’t swing his balance too much, and only help those who are struggling with relearning him.
Q – Comet Spear
NEWTHRUST DAMAGE Thrusting Pantheon’s spear (releasing the ability within 0.35 seconds) now also increases the physical damage on targets below 25% of their maximum health (matching a fully hurled spear’s bonus damage)
E – Aegis Assault
REMOVEDMONSTER DAMAGE REDUCTION No longer reduces damage against non-epic monsters
E base damage decreased. R cooldown flattened.
Qiyana’s early trade damage makes her stronger than she should be in lane. That coupled with her near constant ults later is a bit too overbearing throughout the whole game.
E – Audacity
BASE DAMAGE 70/105/140/175/210 ⇒ 60/95/130/165/200
R – Supreme Display of Talent
COOLDOWN 120/100/80 seconds ⇒ 120 seconds at all ranks
Base magic resist increased.
Now that Ryze has proven he can be useful without Overloading his enemies in competitive play, we think it’s safe to give him a smidge more survivability.
MAGIC RESIST 30 ⇒ 34
R cost flattened; cooldown decreased.
We’re giving Zyra more opportunities to burst down her enemies.
R – Stranglethorns
COST 100/120/140 mana ⇒ 100 mana at all ranks
COOLDOWN 130/120/110 seconds ⇒ 110/100/90 seconds