League of Legends: Team Fight Tactics Makes Its Way to 9.13

Another week brings another patch, Riot recently released Patch 9.13 onto the live servers across the world and brought a ton of surprises with it. The anticipated live release of Team Fight Tactics, an Auto Chess variant created by Riot Games finally hits the live servers after a shaky PBE launch due to player count.

Champions:

Qiyana: 

“Qiyana arrives to conquer the Rift on June 28”

  • Champion Teaser
  • Champion Trailer
  • Champion Theme
  • Universe Hub
  • Ixtal Faction Hub

“High-res versions of Qiyana’s splash arts are available on League Displays!”


Corki:

R Ammo bar now reads left-to-right. The package Aram Timers adjusted

“For ARAM enthusiasts, we’ve adjusted Corki’s Package timers on the Howling Abyss to give him more chances to hit his opponents with a Special Delivery. For Corki fans of all stripes, we’ve adjusted how his ammo bar tracks missiles: The leftmost missile is now the next to fire. Since Corki’s ammo is still attached to the left of his health bar, this means the next missile no longer moves when Corki gets another charge, making it easier to know at a glance if the next missile is a Big One.”

Passive – Hextech Munitions

ARAM FIRST PACKAGE SPAWN TIME: 8:00 → 5:00

ARAM PACKAGE COOLDOWN: 240 SECONDS → 150 Seconds


Diana: 

Q QoL changes

“We’ve recorded Diana’s Q so it feels better when casting. Most of the improvements are pretty subtle, so we’ve listed a couple of the more explicit upgrades here to make sure you know about ’em”

Q – Crescent Strike

TIP OF THE MOONBERG: Tip of Diana’s Crescent Strike arc now reveals fog of war for a short duration.

MOONLIGHT SONATA: Crescent Strikes casts more consistently aim toward the cursor.

CRASH LANDING: Crescent strike travels slightly faster.


Illaoi:

W minimum damage added; also applies to turrets. Tentacles disappear faster when Illaoi leaves. E Spirit and Vessel duration decreased; time between Tentacle attacks decreased. R Tentacle cap increased.

“We’re hitting two octopi with one tentacle and buffing Illaoi while also modernizing the way her abilities work. She should feel a lot better to play and stronger in general when you add up all the smaller QoL changes and buffs.”

Passive – Prophet of an Elder God

NEW: TENTACLE AP RATIO: 0.4 ABILITY POWER

REMOVED TMI: Tentacles will no longer go into an idle state when Illaoi is not around to command them.

NEW TICK TOCK: Illaoi can now ping Prophet of an Elder Gods cooldown to her team.

BYE: Tentacles despawn after Illaoi has left her area for 60 seconds → 30 seconds

FOG OF WAR: Enemies gain vision of Tentacles through Fog of war within 1400 → 1000 range.

BUGFIX: Enemy champions no longer globally get vision of attacking Tentacles.

BUGFIX: Fixed a bug where Tentacle slams that were mid-flight when Illaoi died dealt no damage.

W – Harsh Lesson

NEW MINIMUM DAMAGE: 20/30/40/50/60

NEW KICK IT INTO OVERDRIVE: Minimum damage is dealt as bonus damage to turrets.

E – Test of Spirit

Removed REDUCED SPIRIT DURATION: Spirit duration is no longer reduced each time Illaoi is damaged by the target

BASE SPIRIT DURATION: 10 SECONDS → 7 SECONDS

BASE VESSEL DURATION: 12 SECONDS → 10 SECONDS

TIME BETWEEN TENTACLE ATTACKS: ONCE EVERY 10 SECONDS AT ALL LEVELS → ONCE EVERY 5/4/3 SECONDS (LEVELS 1/7/13)

R – Leap of Faith

MAXIMUM SUMMONS: 5 TENTACLES→ 6 TENTACLES

LENIENCY: LEAP OF FAITH TENTACLES NO LONGER DESPAWN MID-ATTACK IF ILLAOI COMMANDS THEM TO SLAM WITH HARSH LESSON.


Karma:

E Movement speed duration decreased

“Karma definitely had room for some power heading into 9.12, but we went too hard. We’re pulling her buffs back a touch.”

E – Inspire

MOVEMENT SPEED DURATION: 2.5 SECONDS → 1.25 SECONDS


Ornn:

Q Damage ratio increased.

“Helping Ornn battle more in lane”

Q – Volcanic Rupture

RATIO: 1.0 ATTACK DAMAGE → 1.1 ATTACK DAMAGE


Pyke: 

Q Cooldown decreased early; stab damage bonus removed. W movement speed now scales. E no longer damages non-champions

“We’re targeting solo lane Pyke because his strong anti-harass tools make him an impossible-to-avoid death trap if he gets too far ahead. To help curb that, we’re specifically hitting his wave clear.”

Q – Bone Skewer 

STAB TARGETING: AoE (30% reduced damage on non-champions) → Single target (hits the nearest unit, preferring nearest champion)

REMOVED BONUS STAB DAMAGE: Bone Skewers stab cast no longer deals 15% bonus damage

COOLDOWN: 14/12.5/11/9.5/8  SECONDS → 12/11/10/9/8 SECONDS 

W – GhostWater Dive

MOVEMENT SPEED: 40% (decaying over 5 seconds) → 40/45/50/55/60%

E – Phantom Undertow

REMOVED MINION AND MONSTER DAMAGE: Phantom Undertow no longer damages non-champions.


Sejuani:

Health Growth decreased. W Second cast damage ratio decreased.

“The last time Sejuani was buffed was right before MSI in patch 9.8. Since then, she has climbed from a fringe pro pick to being in nearly 100% of pro games. While the buff was intended to let Sejuani scale better with items, we went too far, so we’re pulling back a bit.”

Base Stats

HEALTH GROWTH: 105 → 95

W – Winter’s Wrath

SECOND CAST DAMAGE RATIO: 6% Sejuani’s max health → 5.25 Sejuani’s Max Health


Sivir:

Attack damage growth, mana regen decreased, W cost increased

“We went a little lighter on Sivir because (spoiler alert) the Essence Reaver nerfs going live this patch will undoubtedly affect her. We’re mainly targeting her early game pressure through W’s mana change and applying #cleannumbers to some base stats (less for the minimal balance impact, more because weird decimals are unsightly)”

Base Stats

ATTACK DAMAGE GROWTH: 3.11 → 3

MANA REGEN: 8.012 → 8

W – Ricochet

COST 60 MANA → 75 MANA


Sona:

Q Aura damage ratio decreased. E Bonus movement speed ratio decreased.

“While it may seem like we’re doing this just because of the in-vogue bot lane Sona, she’s been extremely close to our thresholds for acceptable win rates (outlined in our Balance Framework that you should go read if you haven’t already) in solo queue for a while and is the most commonly banned bot lane champion in pro play right now. 

We’re also seeing more than just Sona with Taric, mind you. We’re seeing Sona and Tahm Kench, Sona and Pyke, etc. which points toward specifically nerfing her rather than Taric. To be clear, we’re not explicitly trying to kill Sona + XX bot lanes: Even if she were a standard bot carry, she’d still be deserving of a nerf on multiple fronts.”

Q – Hymn of Valor

AURA DAMAGE RATIO: 0.3 ABILITY POWER → 0.2 ABILITY POWER

E – Song of Celerity

BONUS MOVEMENT SPEED RATIO: 6% MOVEMENT SPEED PER 100 ABILITY POWER → 3% MOVEMENT SPEED PER 100 ABILITY POWER


Sylas:

Base attack damage, health growth increased. W base damage increased.

“We’re giving Sylas longer-term attention as we assess his status in higher levels of play. In the meantime, we’re giving him some power back.”

Base Stats 

ATTACK DAMAGE: 58 → 61

HEALTH GROWTH: 80 → 95

W – Kingslayer

BASE DAMAGE: 60/90/120/150/180 → 65/100/135/170/205

E – Abscond/Abduct

BUGFIX: Tooltip now properly mentions all mana per scaling rank information


Syndra:

Mana growth increased.

“Syndra’s currently not a must-pick in higher levels of play like she has been in the past, so we want to take this opportunity to boost her a little in an attempt to make her more viable across all skill brackets where players are more likely to run into mana issues.”

Base Stats

MANA GROWTH: 30 → 40


Tristana:

Attack damage growth, mana increased; mana regen decreased. W damage increased.

“Cleaning up her base stats and giving her a minor buff for when she opts into a more aggressive playstyle.”

Base stats

ATTACK DAMAGE GROWTH: 3.11 → 3.3

MANA: 246.76 → 250

MANA REGEN: 7.206 → 7.2


Udyr:

All abilities can now be leveled to rank 6.

“We’re looking to bring some balance to Udyr’s stances and playstyles so he’s not overwhelmingly choosing one over the others. Plus he’ll now have some useful points to spend at later levels.”

Passive – Monkey’s Agility

NEW ABILITY RANKSAll abilities can now be leveled up 6 times, starting at level 16

Q – Tiger Stance

DAMAGE 30/60/90/120/150 (+1.2/1.35/1.5/1.65/1.8 attack damage)  30/60/90/120/150/180 (+1.1/1.25/1.4/1.55/1.7/1.85 attack damage)

W – Turtle Stance

SHIELD 60/95/130/165/200  60/95/130/165/200/235

E – Bear Stance

BONUS MOVEMENT SPEED 15/20/25/30/35%  15/20/25/30/35/40%
BONUS MOVEMENT SPEED DURATION 2/2.25/2.5/2.75/3 seconds 2/2.25/2.5/2.75/3/3.25 seconds

R – Phoenix Stance

CONE DAMAGE 40/80/120/160/200  50/95/140/185/230/275
DAMAGE PER TICK 10/20/30/40/50  10/20/30/40/50/60

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