Patch 9.10: Yummi is on the rift

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As patch 9.10 bursts onto the scene, a new furry friend has come out to play on the rift. Whilst not as bulky as their Mid Season invitational patch, Riot has included some spicy additions to 9.10 which will please League fans across the board!

In addition to multiple changes, summoners will be introduced to the “purfect champion” – Yuumi. Touted as a support, this whimsical cat is introducing a new style to the rift. A core ability to her kit is the option to attach herself to an allied champion – thus making her extremely difficult to play against. This new mechanic does come at a cost however, players will be unable to move to allow for their Iron teammates to carry you to victory!

Master Yi has seen major changes made to his kit in patch 9.10 – a new “beta strike” has been added to his Q “Alpha Strike”. This is the second time in as many patches we have seen the deadly assassin.  These changes will help lower tier players when it comes to countering him whilst allowing the seasoned veterans to continue to stomp.

Riven haters will enjoy the nerfs she received in 9.10 – Riven players will no longer be able to spam her E “ Valor”, this was a major talking point for players playing against Riven. Riven’s Q “Broken Wings” has seen a change in the cooldown. Riven’s Q will now scale with each level added.

Similarly to Riven, Vayne received nerfs to her Ultimate “Final Hour”. Players felt as early as level six Vayne could go invisible an absurd amount. Riot felt that Vayne had too much presence in the early game for their liking, these changes will lessen her power spike at level six.
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Meow meow meow. Meow mew. Meow cat meow mew 9.10, mewo.


“High-res versions of Yuumi’s base and release skin splash art are now available on League Displays!”


E damage increased late; ratio increased

“Spritzing some oil on Brand to conflagrate his eternal flame. The change favors mid-lane Brand more than his support counterpart, but he’ll be a bit hotter no matter where he goes.”

E – Conflagration:

MAGIC DAMAGE: 70/90/110/130/150 (+0.35 ability power)  –> 70/95/120/145/170 (+0.45 ability power)


W headshot damage increased.

“Helping Caitlyn out in a way that doesn’t affect her already strong waveclear and late game, by focusing on when she successfully manoeuvres her traps for maximum damage.”

W – Yordle Snap Trap:

HEADSHOT BONUS DAMAGE: 40/90/140/190/240 –> 60/105/150/195/240


W now blocks Braum’s and Kennen’s stuns rather than preventing them from proccing.

“Previously, Fiora’s Riposte stopped some champions’ last passive stack from being applied, which effectively delayed the following stun rather than blocking it.”

W – Riposte 

INTERACTIONS WITH DEBUFFS: Riposte prevents Braum and Kennen from applying the last stack of their passives –> allows Braum and Kennen to apply the last stack of their passives, blocking the stun (and still blocking the damage from the attack)


Q damage increased late.

“Overall, Graves was feeling underwhelming, so we’re giving him some power in a place that can be counterable.”

Q – End of the Line:

DETONATION DAMAGE: 85/115/145/175/205 –>  85/120/155/190/225


Master Yi:

Q cast time removed, adjusted target scanning. W cast time removed. E no longer grants AD while not on cooldown. R movement speed increased and adjusted.

“We want to increase the satisfaction on key parts of Master Yi’s kit while nerfing him in ways that’ll help out those who don’t know how to counter him. Those with more experience won’t find Master Yi significantly better or worse, but he won’t continue to dominate in average play.”

Q – Alpha Strike:

REMOVED CAST TIME:  No longer takes 0.1 seconds to cast


If Master Yi has struck fewer than the maximum amount of times he can with Alpha Strike and there are no other nearby eligible targets, he will now strike the same target for 25% of the damage before checking for nearby targets again.
W – Meditate:
REMOVED CAST TIME:  No longer takes 0.05 seconds to cast.
E – Wuju Style:
REMOVED: No longer grants 10% attack damage while not on cooldown.
R – Highlander:

MOVEMENT SPEED: 25/35/45% total movement speed –> 35/45/55% bonus movement speed


Q cooldown now scales. E cooldown increased.

“We’re looking to target a consistent point of frustration that players face when playing against Riven—her up-time defence from spamming E. While she’ll now be able to cast her Q more often, playing against her will be more manageable overall and she’ll have more points of vulnerability when her E is down.”

Q – Broken Wings:

COOLDOWN: 13 seconds at all ranks –> 12/11.5/11/10.5/10 seconds

E – Valor:

COOLDOWN: 10/9/8/7/6 seconds –> 14/13/12/11/10 seconds


R casts adjusted.

“We’re modernizing Shaco’s ultimate.”

R – Hallucinate:

APPEAR: Random position 50-250 range in any direction around cast position, facing a random direction –> 200 range in the direction of Shaco’s cursor, facing the clone.

CLONE APPEAR: Random position 50-250 range in any direction around cast position, facing a random direction –> 200 range in the opposite direction of Shaco’s cursor, facing Shaco.


Q movement speed increased; decays more slowly.

“Following up on the 9.9 changes to Soraka, since we missed on the power level a bit back then. These changes should be significant enough that Starcall’s haste should now be a relevant factor when Soraka and her allies make heat-of-the-moment choices.”

Q – Starcall:

BONUS MOVEMENT SPEED: 14/18/22/26/30% –> 15/20/25/30/35%

MOVEMENT SPEED DECAY: Rapidly –>  Significantly less rapidly


E cooldown decreased. AP ratio increased.

“Tryndamere is struggling in a world with more mobile, ranged opponents in the top lane. We’re helping his mobility so he can find more of a footing in those matchups.”

E – Spinning Slash:

COOLDOWN: 13/12/11/10/9 seconds –> 12/11/10/9/8 seconds

RATIO: 1.0 ability power –> 0.8 ability power


R Tumble cooldown reduction now scales.

“Similar to Riven, we want to work on targeting the frustration around playing against Vayne beyond just her raw stats. Right now, Vayne ramps up a little too early and is especially frustrating because of how often she goes invisible. These changes should lessen her power spike at level 6.

R – Final Hour:

TUMBLE COOLDOWN REDUCTION: 50% at all ranks –> 30/40/50%

Xin Zhao:

Q cooldown decreased.

“Now that Scuttler spawns later, other champions aren’t forced to fight Xin as much at his biggest power spike. But because of that, his niche as an early game powerhouse doesn’t have as big of an impact, especially on the outcome of a game. We can now help him out so he can do better throughout a game without worry.”

Q – Three Talon Strike:

COOLDOWN: 9/8/7/6/5 seconds –> 7/6.5/6/5.5/5 seconds


Plants no longer take additional damage from basic attacks that do not trigger on-hit.

“Reducing the damage Zyra’s plants takes, especially from those that shouldn’t trigger additional effects.”

Passive – Garden of Thorns:

FERTILIZER: Damage from basic attacks that don’t trigger on-hit effects (ex. Corki’s Hextech Munitions, Miss Fortune’s Love Tap, etc.) no longer deals a separate instance of damage to Zyra’s plants.


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