Patch 9.8: MSI patch sees Jhin and Fiora Buffed

With the rollout of patch 9.8, Riot Games has remained consistent with the changes made to Kayle since her rework. As Riot attempt to tame the beast they have created through consistent nerfs from patch to patch, heavily out of favour champions such as Fiora and Jhin have been given a new lease on life.

The small percentage of Amumu mains will be delighted with the changes that have been made in patch 9.8. The saddest champion on the rift has seen a damage percentage to his passive increase. The nicest change to his kit is through “Bandage Toss”. Amumu will now follow his target across a respectable range from the position in which his Q was thrown.

After patch 9.3, Camille has had a difficult time retaining her position of power in the meta. This was through Camille no longer being able to stun jungle monsters, thus making her relatively weaker than the current junglers that are in the meta. In patch 9.8 Top Laners will be making her presence felt. Riot has reverted back the changes made to her attack speed in patch 8.24 and thus making her a formidable lane bully heading into the Mid Season Invitational.

Jhin has yet to burst into the meta in season 9 despite minor buffs in both patches 9.1 and 9.5. Riot hopes in 9.8 the virtuoso will finally spring into life, “Captive Audience (E)” has seen an increase in duration by one minute and “Curtain Call (Ultimate – R) has seen an increase in the damage multiplier based on the enemy champions missing health.

In season 9 Fiora has received little to no attention apart from some minor bug fixes to her kit. This lack of attention has seen Fiora fall heavily down the pecking order in the Top Lane. Fiora fans will be pleased to see their favourite duelist receiving some love in Patch 9.8. Riot will be giving Fiora mains a chance to flourish through skilful outplays, “Riposte (W)” has been given an increase in both the stun duration as well as the damage. “Bladework (E)” has also been changed to 40 mana cost at all ranks.”



Passive damage increased. Q Cooldown decreased. Amumu now follows enemies hit by Q if they move while he is mid-flight.

“The sad boi has some room for buffs so we are helping him. While these buffs won’t feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.”

Passive – Cursed Touch

Bonus True Damage: Cursed targets take an additional 10% → 13% of pre-mitigation magic damage as true damage.

Q – Bandage Toss

Cooldown: 16/14/12/10/8 → 12/11/10/9/8 seconds

Don’t leave me: Amumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives.


Base attack speed increased.

“Camille’s attack speed nerf at the end of last year slowed her camp clear in the jungle, but also left her weaker in the lane. We’re buffing it back up since we don’t expect it to make her swing too strong in either role.”

Base Stats

Attack Speed 0625  → 0.644


E Cost decreased at later ranks

“With the recent increases to her Q and W mana costs, we find that Cassio is having trouble staying afloat in the lane and in mid-game skirmishes. Since E-max on Cassio makes for a great and aggressive playstyle anyways, we’re killing two birds with one stone, helping her stay in those situations long and keeping her kill potential high”

E – Twin Fang

Cost: 40/50/60/70/80 mana → 40/45/50/55/60 mana


W Damage and slow/stun duration increased. E cost flattened at all ranks.

We’re rewarding Fiora when she successfully outplays her opponents and making it easier for her to wave clear and take towers without running out of mana in the middle of taking one down”

W – Riposte

Slow/stun duration: 1.5 seconds → 2 seconds

E – Bladework:

Cost: 40/45/50/55/60 mana → 40 mana at all ranks


R cooldown decreased

“More throwing people against walls when Gnar is big and angry”


Cooldown: 120/100/80 seconds → 90/60/30 seconds


E trap duration increased, traps recharge faster at later rank. R damage multiplier increased and level-up tooltip corrected.

“We’re buffing Jhin’s traps and ultimate, two skills that generally felt lacklustre compared to the rest of his kit”

E – Captive audience

Trap duration: 2 minutes → 3 minutes

Trap recharge rate: One trap every 28/27/26/25/24 seconds → 28/25/22/16/16 seconds

Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank.

“For a champion who’s supposed to have a risky and weak early game in relation to how powerful she becomes in the late game, Kayle is succeeding early too often. Changes to her base stats will keep her weaker early and when she ascends later compared to before. Also, shout to Elixir of Skill, and you luckerdogs who saw it drop enough to use the strat.”

Base Stats:

Attack Damage: 52 → 50

Armor: 28   → 26

Attack Speed Ratio: 0.695 → 0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayles actual attack speed.)

Passive – Divine Ascent

Mega Evolution: Ascensions are now based on Kayle’s level and skill points.


E Shadow Assassin cooldown decreased.

“Shadow assassin has almost always been overshadowed by Rhaast. We’re hoping that by doubling down on shadow assassins signature mobility, Kayn players will have more of an option when deciding between the two.”

E – Shadow Step

Shadow Assassin cooldown: 21/19/17/15/13 → 8 seconds at all ranks.

Master Yi:

Master Yi is now ghosted during R.

“We’re modernizing Master Yi’s ultimate to be in line with similar powerful, long duration movement speed-buff type spells released in the present”

R – Highlander

Patrick Swayze(NEW): Master Yi can now move through units during Highlander.


Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank.

“The Nautilus buff to end all Nautilus buffs. We promise.”

Passive – Staggering Blow:

Root Duration: 0.5/0.75/1/1.25/1.5 ( at levels 1/6/11/16/18) → 0.75/1/1.25/1.5 (at levels 1/6/11/16)

Q – Dredge Line: Damage: 80/120/160/200/240 (+0.75 ability power) → 100/145/190/235/280 (+0.9 ability power)


Living Forge’s ForgeFire Cape, Frozen Fist, and infernal Mask base stats increased.

“We want Ornn to be stronger, but in a way that is unique to him. As such, we’re bulking up the items that come out of his passive to strengthen him late-game”

Passive – Living Forge

Forgefire cape: Health increased from 625 → 750 and armor increased from 90 → 100.

Frozen Fist: Armor increased from 95 → 125.

Infernal mask: Health increased from 550 → 750 and magic resist from 90 → 100


Base health, attack speed growth, and armor growth rounded up. Q healing vs champions increased.

“Get out of here decimals, we only like whole numbers for this crocodile. Clean numbers for our scaly god that’ll help him in the midst of a duel or trade.

(Ignore the fact that attack speed growth still has a decimal.)”

Base stats:

Health: 572.16 → 575

Attack speed growth: 2.65% → 2.75%

Armor growth: 3.8 → 4  

Q – Cull the Meek

Healing vs Champions: 9/13.5/18/22.5/27 → 12/18/24/30/36

Empowered healing vs champions: 27/40.5/54/67.5/81 → 36/54/72/90/108

Empowered healing cap: 150/225/300/375/450 → 200/300/400/500/600


W Damage Ratio increased

“Small buffs to her scaling should help Sejuani’s clear speed, gank potential, and teamfight presence without making her too overwhelming in all three fields.”

W – Winter’s Wrath

First cast damage ratio: 1.5% Sejuani’s max health → 2% Sejuani’s max health

Second cast damage ratio: 4.5% Sejuani’s max health → 6% Sejuani’s max health


Base Health regen increased. W Slow increased. E Cost decreased

“Changes to items like Dark Seal have been indirectly weakening Singed. Along with his general weakness to ranged top lane champs, he’s seen better days. These buffs will help compensate for Signed’s past resilience on Dark Seal and let him cast Fling more often without having to go back to base.”

W – Mega Adhesive

Slow: 40% → 60%

E – Fling

Cost: 80/85/110/125/140 mana → 60/70/80/90/100 mana


Q Bonus damage increased late. R cooldown decreased.

“More chomping! More subjugation”

Q – Chomp

Bonus damage: 20/35/50/65/80 → 20/40/60/80/100

R – Subjugate

Cooldown: 110/90/70 seconds → 100/80/60


Living Forge’s ForgeFire Cape, Frozen Fist, and infernal Mask base stats increased.

“We are reducing Zed’s burst potential a bit and giving his opponents more chances to catch him”

Q – Razor Shuriken

Base damage: 90/125/160/195/230 → 80/115/150/185/220

W – Living Shadow

Cooldown: 20/18.5/17/15.5/14 seconds → 22/20/18/16/14 seconds



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