Xbox Live Gold And Xbox 360
Xbox 360: Once upon a time in Redmonton, Washington, USA, a gaming brand was created by Microsoft. Nobody ever imagined that one day it would become the highly popular gaming console known only as Xbox.
But how did Xbox become so popular? Why did it become so popular? Why are the logo and branding green? Why is it called Xbox? Did Microsoft really consider 35 other names? Is it true that Nintendo and Sony turn down Microsoft’s offer to join forces? Did the original Xbox really lose Microsoft 4 billion dollars? It’s time for me to answer all these questions and more since this is ASMR Aaron back at it again with another daily video to help you relax. So, lay back and enjoy the ride. I hope this video gets you through your day or even better I hope this read helps you gently fall asleep. I can’t wait to get started. This is the tale of Xbox.
The original Xbox was released on November 15, 2001, in North America, February 22, 2002, in Japan, and March 14, 2002, in Australia and Europe. It was Microsoft’s first foray into the gaming console market. As part of the sixth-generation of gaming, the Xbox competed with Sony’s PlayStation 2, Sega’s Dreamcast (which stopped American sales before the Xbox went on sale), and Nintendo’s GameCube. The Xbox was the first console offered by an American company after the Atari Jaguar stopped sales in 1996. The name Xbox was derived from a contraction of DirectX Box, a reference to Microsoft’s graphics API, DirectX.
The integrated Xbox Live service launched in November 2002 allowed players to play games online with or without a broadband connection. It first competed with Dreamcast’s online service but later primarily competed with PlayStation 2’s online service. Although these two are free while Xbox Live required a subscription, as well as broadband-only connection which was not completely adopted yet, Xbox Live was a success due to better servers, features such as a buddy list, and milestone titles like Halo 2 released in November 2004, which is the best-selling Xbox video game and was by far the most popular online game for the system.
The Xbox 360 was released as the successor of the original Xbox in November 2005, competing with Sony‘s PlayStation 3 and Nintendo‘s Wii as part of the seventh generation of video game consoles. As of June 30, 2013, 78.2 million Xbox 360 consoles have been sold worldwide. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely upon release in all regions except in Japan. Several retail configurations of the core Xbox 360 model were offered over its lifetime, varying the amount of RAM and internal storage offered.
The Xbox 360 showed an expanded Xbox Live service (which now included a limited “Free” tier called Silver), the ability to stream multimedia content from PCs, while later updates added the ability to purchase and stream music, television programs, and films through the Xbox Music and Xbox Video services, along with access to third-party content services through third-party media streaming applications. Microsoft also released Kinect, a motion control system for the Xbox 360 which uses an advanced sensor system.
Two major revisions of the Xbox 360 were released following the initial launch. The Xbox 360 S (typically considered as “Slim”), launched in 2010, featured the same core hardware but with a redesigned, slimmer form factor with a smaller-sized 250 GB hard drive. It also added integrated 802.11 b/g/n Wi-Fi, TOSLINK S/PDIF optical audio output, five USB 2.0 ports (compared to the three from older versions) and special port designed for the Kinect peripheral. The Xbox 360 S replaced the base Xbox 360 unit, which was discontinued, and sold at the same price.. A cheaper Xbox 360 S unit, removing the 250 GB drive while adding 4 GB of internal store, was released later in 2010; the unit allowed users to hook up an external storage solution or purchase a 250 GB internal add-on.
The second major revision of the Xbox 360 was the Xbox 360 E, released in 2013. It featured a case style similar to the upcoming Xbox One, and eliminated one USB port and the S/PDIF, YPbPr component and S-video connections, but otherwise shared the same specifications as the Xbox 360 S.
The Xbox One was released on November 22, 2013, in North America, as the successor of the Xbox 360. The Xbox One competes with Sony’s PlayStation 4 and Nintendo’s Wii U and Switch as part of the eighth generation of video game consoles.
Announced on May 21, 2013, the Xbox One has an emphasis on internet-based features, including the ability to record and stream gameplay, and the ability to integrate with a set-top box to watch cable or satellite TV through the console with an enhanced guide interface and Kinect-based voice control.
Following its unveiling, the Xbox One proved controversial for its original digital rights management and privacy practices; while Microsoft touted the ability for users to access their library of games (regardless of whether they were purchased physically or digitally) on any Xbox One console without needing their discs, and the ability to share their entire library with 10 designated “family” members, all games would have to be tied to the user’s Xbox Live account and their Xbox One console, and the console would be required to connect to the Internet on a periodic basis (at least once every 24 hours) to synchronize the library, or else the console would be unable to play any games at all. After an overwhelmingly negative response from critics and consumers (who also showed concerns that the system could prevent or hinder the resale of used games), Microsoft announced that these restrictions would be dropped. Microsoft was also criticized for requiring the Xbox One to have its updated Kinect peripheral plugged in to function, which critics and privacy advocates believed could be used as a surveillance device. As a gesture toward showing a commitment to user privacy, Microsoft decided to allow the console to function without Kinect.
On June 13, 2016, Microsoft announced the Xbox One S at E3 2016, which featured a smaller form factor, as well as support for 4K video (including streaming and Ultra HD Blu-ray) and HDR. At E3 2017, Microsoft unveiled Xbox One X, a high-end model with improved hardware designed to facilitate the playing of games at 4K resolution.
During The Game Awards 2019, Microsoft officially unveiled Xbox Series X—a new Xbox model to be released in late-2020. The console is estimated to be four times as powerful as Xbox One X, with support for 8K resolution, real-time ray-tracing, and 120 frames-per-second rendering. Xbox Series X is stated to be backwards compatible with all games and accessories currently compatible with Xbox One (including original Xbox and Xbox 360 titles that are supported on Xbox One). In addition, there are no immediate plans for first-party games to be exclusive to the new console over Xbox One. Following the unveiling, a Microsoft spokesperson stated that Xbox Series X constituted an entry in a fourth generation of Xbox hardware, which will be branded simply as “Xbox” with no subtitle. Prior to the E3 reveal, it had been speculated that Microsoft was developing two next-generation Xbox consoles codenamed “Anaconda” and “Lockhart”, which were high-end and low-end models respectively. Microsoft has focused solely on a high-end product in its current marketing.
Microsoft has been recently working to leverage the branding of “Xbox” beyond the console hardware but as a general video game brand, reflected in the renaming of Microsoft Studios to Xbox Game Studios in 2019. Phil Spencer had stated in June 2019 that for Microsoft, “The business isn’t how many consoles you sell. The business is how many players are playing the games that they buy, how they play.” which journalists have taken as a route to de-emphasize console hardware and prioritize games, subscriptions and services for players. Later in February 2020, Spencer said that moving forward, the company does not see “traditional gaming companies” like Nintendo and Sony as their competitors but instead those that offer cloud computing services such as Amazon and Google. Spencer identified that Microsoft Azure is a major component of their plans going forward, which powers its xCloud game streaming service.
Each console has a variety of games. Most games released on the original Xbox are backwards compatible and can be played directly on its successor, Xbox 360. Backward compatibility with Xbox 360 titles was added to Xbox One in June 2015, although titles requiring Kinect or USB peripherals will not be supported.
Xbox Live is an online service with over 65 million users worldwide (as of July 2019). It comprises an online virtual market, the Xbox Live Marketplace, which allows the purchase and download of games and various forms of multimedia. Online gaming on the Xbox first started on November 15, 2002 worldwide. The service is still active and continues to be played by gamers.
The logo and branding are green because that was the only colour the designer, Horace Luke, had available after all his nice marker pens were stolen – at least according to Seamus Blackley. Apparently it was “the green nobody wanted”.
The console is a box that can run games, hence the “Box” part in its name. What about the X, where does that come from? It comes from Direct X, Microsoft’s graphics API. So to sum it up, the name Xbox is the short version of DirectX Box.
Before going with the name Xbox (which the core team hated by the way), Microsoft considered 35 other names for the console, such as MIND (Microsoft Interactive Network Device), E2 (Extreme Experience), FACE (Full Action Centre), MTG (Microsoft Total Gaming), and AIO (All In One).
After the Dreamcast fail, Microsoft went to Nintendo and offered to join forces. Nintendo turned Microsoft down. Microsoft then went to Sony and offered to join forces, but Sony declined as well. That’s when Bill Gates decided to heavily invest in the Xbox console.
The original Xbox console sold like hotcakes. Although there were some concerns about the steep $299 price tag, 1.5 million Xbox units were sold in just 3 months after launch. Despite this great start, the Xbox didn’t make Microsoft any money, it was actually costing it money. Four years had passed since the launch of the original Xbox console, and Microsoft’s Xbox division still wasn’t in the black. The Xbox division lost Microsoft $4 billion in 4 years.
And so ends the tale of the popular gaming console, Xbox, that is played by millions of gamers around the world.
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